| Attack |
Type |
Hit |
Power |
Accuracy |
PP |
Description |
| Absorb |
 |
 |
20 |
100 |
25 |
An attack that absorbs half the damage inflicted. |
| Acid |
 |
 |
40 |
100 |
30 |
Sprays a hide-melting acid. May lower DEFENSE. |
| Acid Armor |
 |
 |
-- |
-- |
40 |
Liquifies the user's body to sharply raise DEFENSE. |
| Acupressure |
 |
 |
-- |
-- |
30 |
Randomly raises user's one stat two stages |
| Aerial Ace |
 |
 |
60 |
-- |
20 |
An extremely speedy and unavoidable attack. |
| Aeroblast |
 |
 |
100 |
95 |
5 |
Launches a vacuumed blast. High critical-hit ratio. |
| Agility |
 |
 |
-- |
-- |
30 |
Relaxes the body to sharply boost SPEED. |
| Air Cutter |
 |
 |
55 |
95 |
25 |
Hacks with razor-like wind. High critical-hit ratio. |
| Air Slash |
 |
 |
75 |
95 |
20 |
May cause opponent to flinch |
| Amnesia |
 |
 |
-- |
-- |
20 |
Forgets about something and sharply raises SP. DEF. |
| Ancientpower |
 |
 |
60 |
100 |
5 |
An attack that may raise all stats. |
| Aqua Jet |
 |
 |
40 |
100 |
20 |
Always strikes first |
| Aqua Ring |
 |
 |
-- |
-- |
20 |
Restores HP every turn |
| Aqua Tail |
 |
 |
90 |
90 |
10 |
No Added Effect |
| Arm Thrust |
 |
 |
15 |
100 |
20 |
Straight-arm punches that strike the foe 2 to 5 times. |
| Aromatherapy |
 |
 |
-- |
-- |
5 |
Heals all status problems with a soothing scent. |
| Assist |
 |
 |
-- |
-- |
20 |
Attacks randomly with one of the partner's moves. |
| Assurance |
 |
 |
50 |
100 |
10 |
Power doubles if foe already receives damage that turn |
| Astonish |
 |
 |
30 |
100 |
15 |
An attack that may shock the foe into flinching. |
| Attack Order |
 |
 |
90 |
100 |
15 |
High critical hit ratio |
| Attract |
 |
 |
-- |
100 |
15 |
Makes the opposite gender less likely to attack. |
| Aura Sphere |
 |
 |
90 |
-- |
20 |
Cannot miss |
| Aurora Beam |
 |
 |
65 |
100 |
20 |
Fires a rainbow-colored beam that may lower ATTACK. |
| Avalanche |
 |
 |
60 |
100 |
10 |
Power doubles if user receives damage first |
| Barrage |
 |
 |
15 |
85 |
20 |
Hurls round objects at the foe 2 to 5 times. |
| Barrier |
 |
 |
-- |
-- |
30 |
Creates a barrier that sharply raises DEFENSE. |
| Baton Pass |
 |
 |
-- |
-- |
40 |
Switches out the user while keeping effects in play. |
| Beat Up |
 |
 |
10 |
100 |
10 |
Summons party POKéMON to join in the attack. |
| Belly Drum |
 |
 |
-- |
-- |
10 |
Maximizes ATTACK while sacrificing HP. |
| Bide |
 |
 |
-- |
-- |
10 |
Endures attack for 2 turns to retaliate double. |
| Bind |
 |
 |
15 |
75 |
20 |
Binds and squeezes the foe for 2 to 5 turns. |
| Bite |
 |
 |
60 |
100 |
25 |
Bites with vicious fangs. May cause flinching. |
| Blast Burn |
 |
 |
150 |
90 |
5 |
Powerful, but leaves the user immobile the next turn. |
| Blaze Kick |
 |
 |
85 |
90 |
10 |
A kick with a high critical- hit ratio. May cause a burn. |
| Blizzard |
 |
 |
120 |
70 |
5 |
Hits the foe with an icy storm that may freeze it. |
| Block |
 |
 |
-- |
-- |
5 |
Blocks the foe's way to prevent escape. |
| Body Slam |
 |
 |
85 |
100 |
15 |
A full-body slam that may cause paralysis. |
| Bone Club |
 |
 |
65 |
85 |
20 |
Clubs the foe with a bone. May cause flinching. |
| Bone Rush |
 |
 |
25 |
80 |
10 |
Strikes the foe with a bone in hand 2 to 5 times. |
| Bonemerang |
 |
 |
50 |
90 |
10 |
Throws a bone boomerang that strikes twice. |
| Bounce |
 |
 |
85 |
85 |
5 |
Bounces up, then down the next turn. May paralyze. |
| Brave Bird |
 |
 |
120 |
100 |
15 |
User takes recoil damage |
| Brick Break |
 |
 |
75 |
100 |
15 |
Destroys barriers such as REFLECT and causes damage. |
| Brine |
 |
 |
65 |
100 |
10 |
Power doubles if foe's HP is less than half |
| Bubble |
 |
 |
20 |
100 |
30 |
An attack using bubbles. May lower the foe's SPEED. |
| Bubblebeam |
 |
 |
65 |
100 |
20 |
Forcefully sprays bubbles that may lower SPEED. |
| Bug Bite |
 |
 |
60 |
100 |
20 |
Receives effect from foe's held berry |
| Bug Buzz |
 |
 |
90 |
100 |
10 |
May lower opponent's SP.DEF one stage |
| Bulk Up |
 |
 |
-- |
-- |
20 |
Bulks up the body to boost both ATTACK and DEFENSE. |
| Bullet Punch |
 |
 |
40 |
100 |
30 |
Always strikes first |
| Bullet Seed |
 |
 |
10 |
100 |
30 |
Shoots 2 to 5 seeds in a row to strike the foe. |
| Calm Mind |
 |
 |
-- |
-- |
20 |
Raises SP. ATK and SP. DEF by focusing the mind. |
| Camouflage |
 |
 |
-- |
-- |
20 |
Alters the POKéMON's type depending on the location. |
| Captivate |
 |
 |
-- |
100 |
20 |
Lowers opposite gender foe's SP.ATT two stages |
| Charge |
 |
 |
-- |
-- |
20 |
Charges power to boost the electric move used next. |
| Charge Beam |
 |
 |
50 |
90 |
10 |
High chance of raising user's SP.ATT one stage |
| Charm |
 |
 |
-- |
100 |
20 |
Charms the foe and sharply reduces its ATTACK. |
| Chatter |
 |
 |
60 |
100 |
20 |
Confuses foe |
| Clamp |
 |
 |
35 |
75 |
10 |
Traps and squeezes the foe for 2 to 5 turns. |
| Close Combat |
 |
 |
120 |
100 |
5 |
Lowers user's DEFENSE and SP.DEF |
| Comet Punch |
 |
 |
18 |
85 |
15 |
Repeatedly punches the foe 2 to 5 times. |
| Confuse Ray |
 |
 |
-- |
100 |
10 |
A sinister ray that confuses the foe. |
| Confusion |
 |
 |
50 |
100 |
25 |
A psychic attack that may cause confusion. |
| Constrict |
 |
 |
10 |
100 |
35 |
Constricts to inflict pain. May lower SPEED. |
| Conversion |
 |
 |
-- |
-- |
30 |
Changes the user's type into an own move's type. |
| Conversion 2 |
 |
 |
-- |
-- |
30 |
Makes the user resistant to the last attack's type. |
| Copycat |
 |
 |
-- |
-- |
20 |
Copies foe's last move |
| Cosmic Power |
 |
 |
-- |
-- |
20 |
Raises DEFENSE and SP. DEF with a mystic power. |
| Cotton Spore |
 |
 |
-- |
85 |
40 |
Spores cling to the foe, sharply reducing SPEED. |
| Counter |
 |
 |
-- |
100 |
20 |
Retaliates any physical hit with double the power. |
| Covet |
 |
 |
40 |
100 |
40 |
Cutely begs to obtain an item held by the foe. |
| Crabhammer |
 |
 |
90 |
85 |
10 |
Hammers with a pincer. Has a high critical-hit ratio. |
| Cross Chop |
 |
 |
100 |
80 |
5 |
A double-chopping attack. High critical-hit ratio. |
| Cross Poison |
 |
 |
70 |
100 |
20 |
High chance of critical hit, may poison foe |
| Crunch |
 |
 |
80 |
100 |
15 |
Crunches with sharp fangs. May lower DEF. |
| Crush Claw |
 |
 |
75 |
95 |
10 |
Tears at the foe with sharp claws. May lower DEFENSE. |
| Crush Grip |
 |
 |
-- |
100 |
5 |
Power depends on foe's remaining HP |
| Curse |
 |
 |
-- |
-- |
10 |
A move that functions differently for GHOSTS. |
| Cut |
 |
 |
50 |
95 |
30 |
Cuts the foe with sharp scythes, claws, etc. |
| Dark Pulse |
 |
 |
80 |
100 |
15 |
May cause foe to flinch |
| Dark Void |
 |
 |
-- |
80 |
10 |
Induces sleep to both opponents |
| Defend Order |
 |
 |
-- |
-- |
10 |
Raises user's DEFENSE and SP.DEF one stage |
| Defense Curl |
 |
 |
-- |
-- |
40 |
Curls up to conceal weak spots and raise DEFENSE. |
| Defog |
 |
 |
-- |
-- |
15 |
Lowers foe's evasiveness |
| Destiny Bond |
 |
 |
-- |
-- |
5 |
If the user faints, the foe is also made to faint. |
| Detect |
 |
 |
-- |
-- |
5 |
Evades attack, but may fail if used in succession. |
| Dig |
 |
 |
80 |
100 |
10 |
Digs underground the first turn and strikes next turn. |
| Disable |
 |
 |
-- |
80 |
20 |
Psychically disables one of the foe's moves. |
| Discharge |
 |
 |
80 |
100 |
15 |
May induce paralysis |
| Dive |
 |
 |
80 |
100 |
10 |
Dives underwater the first turn and strikes next turn. |
| Dizzy Punch |
 |
 |
70 |
100 |
10 |
A rhythmic punch that may confuse the foe. |
| Doom Desire |
 |
 |
120 |
85 |
5 |
Summons strong sunlight to attack 2 turns later. |
| Double Hit |
 |
 |
35 |
90 |
10 |
Strikes twice |
| Double Kick |
 |
 |
30 |
100 |
30 |
A double-kicking attack that strikes the foe twice. |
| Double Team |
 |
 |
-- |
-- |
15 |
Creates illusory copies to raise evasiveness. |
| Double-edge |
 |
 |
120 |
100 |
15 |
A life-risking tackle that also hurts the user. |
| Doubleslap |
 |
 |
15 |
85 |
10 |
Repeatedly slaps the foe 2 to 5 times. |
| Draco Meteor |
 |
 |
140 |
90 |
5 |
Lowers users SP.ATT two stages |
| Dragon Claw |
 |
 |
80 |
100 |
15 |
Slashes the foe with sharp claws. |
| Dragon Dance |
 |
 |
-- |
-- |
20 |
A mystical dance that ups ATTACK and SPEED. |
| Dragon Pulse |
 |
 |
90 |
100 |
10 |
No Added Effect |
| Dragon Rage |
 |
 |
-- |
100 |
10 |
Launches shock waves that always inflict 40 HP damage. |
| Dragon Rush |
 |
 |
100 |
75 |
10 |
May cause foe to flinch |
| Dragonbreath |
 |
 |
60 |
100 |
20 |
Strikes the foe with an incredible blast of breath. |
| Drain Punch |
 |
 |
60 |
100 |
5 |
User recovers half the damage inflicted |
| Dream Eater |
 |
 |
100 |
100 |
15 |
Takes one half the damage inflicted on a sleeping foe. |
| Drill Peck |
 |
 |
80 |
100 |
20 |
A corkscrewing attack with the beak acting as a drill. |
| Dynamicpunch |
 |
 |
100 |
50 |
5 |
Powerful and sure to cause confusion, but inaccurate. |
| Earth Power |
 |
 |
90 |
100 |
10 |
May lower foe's SP.DEF one stage |
| Earthquake |
 |
 |
100 |
100 |
10 |
A powerful quake, but has no effect on flying foes. |
| Egg Bomb |
 |
 |
100 |
75 |
10 |
An egg is forcibly hurled at the foe. |
| Embargo |
 |
 |
-- |
100 |
15 |
Foe is unable to use held items |
| Ember |
 |
 |
40 |
100 |
25 |
A weak fire attack that may inflict a burn. |
| Encore |
 |
 |
-- |
100 |
5 |
Makes the foe repeat its last move over 2 to 6 turns. |
| Endeavor |
 |
 |
-- |
100 |
5 |
Gains power if the user's HP is lower than the foe's HP. |
| Endure |
 |
 |
-- |
-- |
10 |
Endures any attack for 1 turn, leaving at least 1HP. |
| Energy Ball |
 |
 |
80 |
100 |
10 |
May lower foe's SP.DEF one stage |
| Eruption |
 |
 |
150 |
100 |
5 |
The higher the user's HP, the more damage caused. |
| Explosion |
 |
 |
250 |
100 |
5 |
Inflicts severe damage but makes the user faint. |
| Extrasensory |
 |
 |
80 |
100 |
30 |
Attacks with a peculiar power. May cause flinching. |
| Extremespeed |
 |
 |
80 |
100 |
5 |
An extremely fast and powerful attack. |
| Facade |
 |
 |
70 |
100 |
20 |
Boosts ATTACK when burned, paralyzed, or poisoned. |
| Faint Attack |
 |
 |
60 |
-- |
20 |
Draws the foe close, then strikes without fail. |
| Fake Out |
 |
 |
40 |
100 |
10 |
A 1st-turn, 1st-strike move that causes flinching. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
Feigns crying to sharply lower the foe's SP. DEF. |
| False Swipe |
 |
 |
40 |
100 |
40 |
An attack that leaves the foe with at least 1 HP. |
| Featherdance |
 |
 |
-- |
100 |
15 |
Envelops the foe with down to sharply reduce ATTACK. |
| Feint |
 |
 |
50 |
100 |
10 |
Only works when foe uses Protect or Detect |
| Fire Blast |
 |
 |
120 |
85 |
5 |
A fiery blast that scorches all. May cause a burn. |
| Fire Fang |
 |
 |
65 |
95 |
15 |
Has a chance of burning and flinching the foe |
| Fire Punch |
 |
 |
75 |
100 |
15 |
A fiery punch that may burn the foe. |
| Fire Spin |
 |
 |
15 |
70 |
15 |
Traps the foe in a ring of fire for 2 to 5 turns. |
| Fissure |
 |
 |
-- |
30 |
5 |
A one-hit KO move that drops the foe in a fissure. |
| Flail |
 |
 |
-- |
100 |
15 |
Inflicts more damage when the user's HP is down. |
| Flame Wheel |
 |
 |
60 |
100 |
25 |
A fiery charge attack that may inflict a burn. |
| Flamethrower |
 |
 |
95 |
100 |
15 |
A powerful fire attack that may inflict a burn. |
| Flare Blitz |
 |
 |
120 |
100 |
15 |
User takes recoil damage |
| Flash |
 |
 |
-- |
100 |
20 |
Looses a powerful blast of light that cuts accuracy. |
| Flash Cannon |
 |
 |
80 |
100 |
10 |
May lower foe's SP.ATT one stage |
| Flatter |
 |
 |
-- |
100 |
15 |
Confuses the foe, but raises its SP. ATK. |
| Fling |
 |
 |
-- |
100 |
10 |
Hurls out held item, power depends on held item |
| Fly |
 |
 |
90 |
95 |
15 |
Flies up on the first turn, then strikes the next turn. |
| Focus Blast |
 |
 |
120 |
70 |
5 |
May lower foe's SP.DEF one stage |
| Focus Energy |
 |
 |
-- |
-- |
30 |
Focuses power to raise the critical-hit ratio. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
A powerful loyalty attack. The user flinches if hit. |
| Follow Me |
 |
 |
-- |
-- |
20 |
Draws attention to make foes attack only the user. |
| Force Palm |
 |
 |
60 |
100 |
10 |
May induce paralysis |
| Foresight |
 |
 |
-- |
-- |
40 |
Negates the foe's efforts to heighten evasiveness. |
| Frenzy Plant |
 |
 |
150 |
90 |
5 |
Powerful, but leaves the user immobile the next turn. |
| Frustration |
 |
 |
-- |
100 |
20 |
An attack that is stronger if the TRAINER is disliked. |
| Fury Attack |
 |
 |
15 |
85 |
20 |
Jabs the foe 2 to 5 times with sharp horns, etc. |
| Fury Cutter |
 |
 |
10 |
95 |
20 |
An attack that intensifies on each successive hit. |
| Fury Swipes |
 |
 |
18 |
80 |
15 |
Rakes the foe with sharp claws, etc., 2 to 5 times. |
| Future Sight |
 |
 |
80 |
90 |
15 |
Heightens inner power to strike 2 turns later. |
| Gastro Acid |
 |
 |
-- |
100 |
10 |
Cancels effect of foe's ability |
| Giga Drain |
 |
 |
60 |
100 |
10 |
An attack that steals half the damage inflicted. |
| Giga Impact |
 |
 |
150 |
90 |
5 |
User cannot attack next turn |
| Glare |
 |
 |
-- |
75 |
30 |
Intimidates and frightens the foe into paralysis. |
| Grass Knot |
 |
 |
-- |
100 |
20 |
Power increases if foe is heavy |
| Grasswhistle |
 |
 |
-- |
55 |
15 |
Lulls the foe into sleep with a pleasant melody. |
| Gravity |
 |
 |
-- |
-- |
5 |
Disables moves that fly or levitate in 5 turns |
| Growl |
 |
 |
-- |
100 |
40 |
Growls cutely to reduce the foe's ATTACK. |
| Growth |
 |
 |
-- |
-- |
40 |
Forces the body to grow and heightens SP. ATK. |
| Grudge |
 |
 |
-- |
-- |
5 |
If the user faints, deletes the PP of the final move. |
| Guard Swap |
 |
 |
-- |
-- |
10 |
Swaps DEFENSE and SP.DEF with target |
| Guillotine |
 |
 |
-- |
30 |
5 |
A powerful pincer attack that may cause fainting. |
| Gunk Shot |
 |
 |
120 |
70 |
5 |
May poison foe |
| Gust |
 |
 |
40 |
100 |
35 |
Strikes the foe with a gust of wind whipped up by wings. |
| Gyro Ball |
 |
 |
-- |
100 |
5 |
Power depends on foe's SPEED |
| Hail |
 |
 |
-- |
-- |
10 |
Summons a hailstorm that strikes every turn. |
| Hammer Arm |
 |
 |
100 |
90 |
10 |
Lowers users SPEED one stage |
| Harden |
 |
 |
-- |
-- |
30 |
Stiffens the body's muscles to raise DEFENSE. |
| Haze |
 |
 |
-- |
-- |
30 |
Creates a black haze that eliminates all stat changes. |
| Head Smash |
 |
 |
150 |
80 |
5 |
User takes recoil damage |
| Headbutt |
 |
 |
70 |
100 |
15 |
A ramming attack that may cause flinching. |
| Heal Bell |
 |
 |
-- |
-- |
5 |
Chimes soothingly to heal all status abnormalities. |
| Heal Block |
 |
 |
-- |
100 |
15 |
Foe is unable to restore HP in 5 turns |
| Heal Order |
 |
 |
-- |
-- |
10 |
Recovers half of max HP |
| Healing Wish |
 |
 |
-- |
-- |
10 |
If user faints, recovers HP and removes status effects of next Pokémon |
| Heart Swap |
 |
 |
-- |
-- |
10 |
Swaps altered stats with foe |
| Heat Wave |
 |
 |
100 |
90 |
10 |
Exhales a hot breath on the foe. May inflict a burn. |
| Helping Hand |
 |
 |
-- |
-- |
20 |
Boosts the power of the recipient's moves. |
| Hi Jump Kick |
 |
 |
100 |
90 |
20 |
A jumping knee kick. If it misses, the user is hurt. |
| Hidden Power |
 |
 |
-- |
100 |
15 |
The effectiveness varies with the user. |
| Horn Attack |
 |
 |
65 |
100 |
25 |
Jabs the foe with sharp horns. |
| Horn Drill |
 |
 |
-- |
30 |
5 |
A one-hit KO attack that uses a horn like a drill. |
| Howl |
 |
 |
-- |
-- |
40 |
Howls to raise the spirit and boosts ATTACK. |
| Hydro Cannon |
 |
 |
150 |
90 |
5 |
Powerful, but leaves the user immobile the next turn. |
| Hydro Pump |
 |
 |
120 |
80 |
5 |
Blasts water at high power to strike the foe. |
| Hyper Beam |
 |
 |
150 |
90 |
5 |
Powerful, but leaves the user immobile the next turn. |
| Hyper Fang |
 |
 |
80 |
90 |
15 |
Attacks with sharp fangs. May cause flinching. |
| Hyper Voice |
 |
 |
90 |
100 |
10 |
A loud attack that uses sound waves to injure. |
| Hypnosis |
 |
 |
-- |
70 |
20 |
A hypnotizing move that may induce sleep. |
| Ice Ball |
 |
 |
30 |
90 |
20 |
A 5-turn attack that gains power on successive hits. |
| Ice Beam |
 |
 |
95 |
100 |
10 |
Blasts the foe with an icy beam that may freeze it. |
| Ice Fang |
 |
 |
65 |
95 |
15 |
Has a chance of freezing and flinching the foe |
| Ice Punch |
 |
 |
75 |
100 |
15 |
An icy punch that may freeze the foe. |
| Ice Shard |
 |
 |
40 |
100 |
30 |
Always strikes first |
| Icicle Spear |
 |
 |
10 |
100 |
30 |
Attacks the foe by firing 2 to 5 icicles in a row. |
| Icy Wind |
 |
 |
55 |
95 |
15 |
A chilling attack that lowers the foe's SPEED. |
| Imprison |
 |
 |
-- |
-- |
10 |
Prevents foes from using moves known by the user. |
| Ingrain |
 |
 |
-- |
-- |
20 |
Lays roots that restore HP. The user can't switch out. |
| Iron Defense |
 |
 |
-- |
-- |
15 |
Hardens the body's surface to sharply raise DEFENSE. |
| Iron Head |
 |
 |
80 |
100 |
15 |
May cause opponent to flinch |
| Iron Tail |
 |
 |
100 |
75 |
15 |
Attacks with a rock-hard tail. May lower DEFENSE. |
| Judgment |
 |
 |
100 |
100 |
10 |
Type changes depending on plate held |
| Jump Kick |
 |
 |
85 |
95 |
25 |
A strong jumping kick. May miss and hurt the kicker. |
| Karate Chop |
 |
 |
50 |
100 |
25 |
A chopping attack with a high critical-hit ratio. |
| Kinesis |
 |
 |
-- |
80 |
15 |
Distracts the foe. May lower accuracy. |
| Knock Off |
 |
 |
20 |
100 |
20 |
Knocks down the foe's held item to prevent its use. |
| Last Resort |
 |
 |
130 |
100 |
5 |
Only usable when all other attacks have been used |
| Lava Plume |
 |
 |
80 |
100 |
15 |
May induce burn |
| Leaf Blade |
 |
 |
90 |
100 |
15 |
Slashes with a sharp leaf. High critical-hit ratio. |
| Leaf Storm |
 |
 |
140 |
90 |
5 |
Lowers users SP.ATT two stages |
| Leech Life |
 |
 |
20 |
100 |
15 |
An attack that steals half the damage inflicted. |
| Leech Seed |
 |
 |
-- |
90 |
10 |
Plants a seed on the foe to steal HP on every turn. |
| Leer |
 |
 |
-- |
100 |
30 |
Frightens the foe with a leer to lower DEFENSE. |
| Lick |
 |
 |
20 |
100 |
30 |
Licks with a long tongue to injure. May also paralyze. |
| Light Screen |
 |
 |
-- |
-- |
30 |
Creates a wall of light that lowers SP. ATK damage. |
| Lock-on |
 |
 |
-- |
-- |
5 |
Locks on to the foe to ensure the next move hits. |
| Lovely Kiss |
 |
 |
-- |
75 |
10 |
Demands a kiss with a scary face that induces sleep. |
| Low Kick |
 |
 |
-- |
100 |
20 |
A kick that inflicts more damage on heavier foes. |
| Lucky Chant |
 |
 |
-- |
-- |
30 |
Foe cannot have critical hits for 5 turns |
| Lunar Dance |
 |
 |
-- |
-- |
10 |
User Faints. Completely Heals Next Released Pokémon |
| Luster Purge |
 |
 |
70 |
100 |
5 |
Attacks with a burst of light. May lower SP. DEF. |
| Mach Punch |
 |
 |
40 |
100 |
30 |
A punch is thrown at wicked speed to strike first. |
| Magic Coat |
 |
 |
-- |
-- |
15 |
Reflects special effects back to the attacker. |
| Magical Leaf |
 |
 |
60 |
-- |
20 |
Attacks with a strange leaf that cannot be evaded. |
| Magma Storm |
 |
 |
120 |
70 |
5 |
Traps foe |
| Magnet Bomb |
 |
 |
60 |
-- |
20 |
Cannot miss |
| Magnet Rise |
 |
 |
-- |
-- |
10 |
Changes own ability to levitate |
| Magnitude |
 |
 |
-- |
100 |
30 |
A ground-shaking attack of random intensity. |
| Me First |
 |
 |
-- |
-- |
20 |
Strikes first with foe's attack at 1.5 power |
| Mean Look |
 |
 |
-- |
-- |
5 |
Fixes the foe with a mean look that prevents escape. |
| Meditate |
 |
 |
-- |
-- |
40 |
Meditates in a peaceful fashion to raise ATTACK. |
| Mega Drain |
 |
 |
40 |
100 |
15 |
An attack that absorbs half the damage inflicted. |
| Mega Kick |
 |
 |
120 |
75 |
5 |
An extremely powerful kick with intense force. |
| Mega Punch |
 |
 |
80 |
85 |
20 |
A strong punch thrown with incredible power. |
| Megahorn |
 |
 |
120 |
85 |
10 |
A brutal ramming attack using out-thrust horns. |
| Memento |
 |
 |
-- |
100 |
10 |
The user faints and lowers the foe's abilities. |
| Metal Burst |
 |
 |
-- |
100 |
10 |
Returns double damage done by foe |
| Metal Claw |
 |
 |
50 |
95 |
35 |
A claw attack that may raise the user's ATTACK. |
| Metal Sound |
 |
 |
-- |
85 |
40 |
Emits a horrible screech that sharply lowers SP. DEF. |
| Meteor Mash |
 |
 |
100 |
85 |
10 |
Fires a meteor-like punch. May raise ATTACK. |
| Metronome |
 |
 |
-- |
-- |
10 |
Waggles a finger to use any POKéMON move at random. |
| Milk Drink |
 |
 |
-- |
-- |
10 |
Recovers up to half the user's maximum HP. |
| Mimic |
 |
 |
-- |
-- |
10 |
Copies a move used by the foe during one battle. |
| Mind Reader |
 |
 |
-- |
-- |
5 |
Senses the foe's action to ensure the next move's hit. |
| Minimize |
 |
 |
-- |
-- |
20 |
Minimizes the user's size to raise evasiveness. |
| Miracle Eye |
 |
 |
|