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Attack Type Hit Power Accuracy PP Description
Absorb 20 100 25 An attack that absorbs half the damage inflicted.
Acid 40 100 30 Sprays a hide-melting acid. May lower DEFENSE.
Acid Armor -- -- 40 Liquifies the user's body to sharply raise DEFENSE.
Acupressure -- -- 30 Randomly raises user's one stat two stages
Aerial Ace 60 -- 20 An extremely speedy and unavoidable attack.
Aeroblast 100 95 5 Launches a vacuumed blast. High critical-hit ratio.
Agility -- -- 30 Relaxes the body to sharply boost SPEED.
Air Cutter 55 95 25 Hacks with razor-like wind. High critical-hit ratio.
Air Slash 75 95 20 May cause opponent to flinch
Amnesia -- -- 20 Forgets about something and sharply raises SP. DEF.
Ancientpower 60 100 5 An attack that may raise all stats.
Aqua Jet 40 100 20 Always strikes first
Aqua Ring -- -- 20 Restores HP every turn
Aqua Tail 90 90 10 No Added Effect
Arm Thrust 15 100 20 Straight-arm punches that strike the foe 2 to 5 times.
Aromatherapy -- -- 5 Heals all status problems with a soothing scent.
Assist -- -- 20 Attacks randomly with one of the partner's moves.
Assurance 50 100 10 Power doubles if foe already receives damage that turn
Astonish 30 100 15 An attack that may shock the foe into flinching.
Attack Order 90 100 15 High critical hit ratio
Attract -- 100 15 Makes the opposite gender less likely to attack.
Aura Sphere 90 -- 20 Cannot miss
Aurora Beam 65 100 20 Fires a rainbow-colored beam that may lower ATTACK.
Avalanche 60 100 10 Power doubles if user receives damage first
Barrage 15 85 20 Hurls round objects at the foe 2 to 5 times.
Barrier -- -- 30 Creates a barrier that sharply raises DEFENSE.
Baton Pass -- -- 40 Switches out the user while keeping effects in play.
Beat Up 10 100 10 Summons party POKéMON to join in the attack.
Belly Drum -- -- 10 Maximizes ATTACK while sacrificing HP.
Bide -- -- 10 Endures attack for 2 turns to retaliate double.
Bind 15 75 20 Binds and squeezes the foe for 2 to 5 turns.
Bite 60 100 25 Bites with vicious fangs. May cause flinching.
Blast Burn 150 90 5 Powerful, but leaves the user immobile the next turn.
Blaze Kick 85 90 10 A kick with a high critical- hit ratio. May cause a burn.
Blizzard 120 70 5 Hits the foe with an icy storm that may freeze it.
Block -- -- 5 Blocks the foe's way to prevent escape.
Body Slam 85 100 15 A full-body slam that may cause paralysis.
Bone Club 65 85 20 Clubs the foe with a bone. May cause flinching.
Bone Rush 25 80 10 Strikes the foe with a bone in hand 2 to 5 times.
Bonemerang 50 90 10 Throws a bone boomerang that strikes twice.
Bounce 85 85 5 Bounces up, then down the next turn. May paralyze.
Brave Bird 120 100 15 User takes recoil damage
Brick Break 75 100 15 Destroys barriers such as REFLECT and causes damage.
Brine 65 100 10 Power doubles if foe's HP is less than half
Bubble 20 100 30 An attack using bubbles. May lower the foe's SPEED.
Bubblebeam 65 100 20 Forcefully sprays bubbles that may lower SPEED.
Bug Bite 60 100 20 Receives effect from foe's held berry
Bug Buzz 90 100 10 May lower opponent's SP.DEF one stage
Bulk Up -- -- 20 Bulks up the body to boost both ATTACK and DEFENSE.
Bullet Punch 40 100 30 Always strikes first
Bullet Seed 10 100 30 Shoots 2 to 5 seeds in a row to strike the foe.
Calm Mind -- -- 20 Raises SP. ATK and SP. DEF by focusing the mind.
Camouflage -- -- 20 Alters the POKéMON's type depending on the location.
Captivate -- 100 20 Lowers opposite gender foe's SP.ATT two stages
Charge -- -- 20 Charges power to boost the electric move used next.
Charge Beam 50 90 10 High chance of raising user's SP.ATT one stage
Charm -- 100 20 Charms the foe and sharply reduces its ATTACK.
Chatter 60 100 20 Confuses foe
Clamp 35 75 10 Traps and squeezes the foe for 2 to 5 turns.
Close Combat 120 100 5 Lowers user's DEFENSE and SP.DEF
Comet Punch 18 85 15 Repeatedly punches the foe 2 to 5 times.
Confuse Ray -- 100 10 A sinister ray that confuses the foe.
Confusion 50 100 25 A psychic attack that may cause confusion.
Constrict 10 100 35 Constricts to inflict pain. May lower SPEED.
Conversion -- -- 30 Changes the user's type into an own move's type.
Conversion 2 -- -- 30 Makes the user resistant to the last attack's type.
Copycat -- -- 20 Copies foe's last move
Cosmic Power -- -- 20 Raises DEFENSE and SP. DEF with a mystic power.
Cotton Spore -- 85 40 Spores cling to the foe, sharply reducing SPEED.
Counter -- 100 20 Retaliates any physical hit with double the power.
Covet 40 100 40 Cutely begs to obtain an item held by the foe.
Crabhammer 90 85 10 Hammers with a pincer. Has a high critical-hit ratio.
Cross Chop 100 80 5 A double-chopping attack. High critical-hit ratio.
Cross Poison 70 100 20 High chance of critical hit, may poison foe
Crunch 80 100 15 Crunches with sharp fangs. May lower DEF.
Crush Claw 75 95 10 Tears at the foe with sharp claws. May lower DEFENSE.
Crush Grip -- 100 5 Power depends on foe's remaining HP
Curse -- -- 10 A move that functions differently for GHOSTS.
Cut 50 95 30 Cuts the foe with sharp scythes, claws, etc.
Dark Pulse 80 100 15 May cause foe to flinch
Dark Void -- 80 10 Induces sleep to both opponents
Defend Order -- -- 10 Raises user's DEFENSE and SP.DEF one stage
Defense Curl -- -- 40 Curls up to conceal weak spots and raise DEFENSE.
Defog -- -- 15 Lowers foe's evasiveness
Destiny Bond -- -- 5 If the user faints, the foe is also made to faint.
Detect -- -- 5 Evades attack, but may fail if used in succession.
Dig 80 100 10 Digs underground the first turn and strikes next turn.
Disable -- 80 20 Psychically disables one of the foe's moves.
Discharge 80 100 15 May induce paralysis
Dive 80 100 10 Dives underwater the first turn and strikes next turn.
Dizzy Punch 70 100 10 A rhythmic punch that may confuse the foe.
Doom Desire 120 85 5 Summons strong sunlight to attack 2 turns later.
Double Hit 35 90 10 Strikes twice
Double Kick 30 100 30 A double-kicking attack that strikes the foe twice.
Double Team -- -- 15 Creates illusory copies to raise evasiveness.
Double-edge 120 100 15 A life-risking tackle that also hurts the user.
Doubleslap 15 85 10 Repeatedly slaps the foe 2 to 5 times.
Draco Meteor 140 90 5 Lowers users SP.ATT two stages
Dragon Claw 80 100 15 Slashes the foe with sharp claws.
Dragon Dance -- -- 20 A mystical dance that ups ATTACK and SPEED.
Dragon Pulse 90 100 10 No Added Effect
Dragon Rage -- 100 10 Launches shock waves that always inflict 40 HP damage.
Dragon Rush 100 75 10 May cause foe to flinch
Dragonbreath 60 100 20 Strikes the foe with an incredible blast of breath.
Drain Punch 60 100 5 User recovers half the damage inflicted
Dream Eater 100 100 15 Takes one half the damage inflicted on a sleeping foe.
Drill Peck 80 100 20 A corkscrewing attack with the beak acting as a drill.
Dynamicpunch 100 50 5 Powerful and sure to cause confusion, but inaccurate.
Earth Power 90 100 10 May lower foe's SP.DEF one stage
Earthquake 100 100 10 A powerful quake, but has no effect on flying foes.
Egg Bomb 100 75 10 An egg is forcibly hurled at the foe.
Embargo -- 100 15 Foe is unable to use held items
Ember 40 100 25 A weak fire attack that may inflict a burn.
Encore -- 100 5 Makes the foe repeat its last move over 2 to 6 turns.
Endeavor -- 100 5 Gains power if the user's HP is lower than the foe's HP.
Endure -- -- 10 Endures any attack for 1 turn, leaving at least 1HP.
Energy Ball 80 100 10 May lower foe's SP.DEF one stage
Eruption 150 100 5 The higher the user's HP, the more damage caused.
Explosion 250 100 5 Inflicts severe damage but makes the user faint.
Extrasensory 80 100 30 Attacks with a peculiar power. May cause flinching.
Extremespeed 80 100 5 An extremely fast and powerful attack.
Facade 70 100 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Faint Attack 60 -- 20 Draws the foe close, then strikes without fail.
Fake Out 40 100 10 A 1st-turn, 1st-strike move that causes flinching.
Fake Tears -- 100 20 Feigns crying to sharply lower the foe's SP. DEF.
False Swipe 40 100 40 An attack that leaves the foe with at least 1 HP.
Featherdance -- 100 15 Envelops the foe with down to sharply reduce ATTACK.
Feint 50 100 10 Only works when foe uses Protect or Detect
Fire Blast 120 85 5 A fiery blast that scorches all. May cause a burn.
Fire Fang 65 95 15 Has a chance of burning and flinching the foe
Fire Punch 75 100 15 A fiery punch that may burn the foe.
Fire Spin 15 70 15 Traps the foe in a ring of fire for 2 to 5 turns.
Fissure -- 30 5 A one-hit KO move that drops the foe in a fissure.
Flail -- 100 15 Inflicts more damage when the user's HP is down.
Flame Wheel 60 100 25 A fiery charge attack that may inflict a burn.
Flamethrower 95 100 15 A powerful fire attack that may inflict a burn.
Flare Blitz 120 100 15 User takes recoil damage
Flash -- 100 20 Looses a powerful blast of light that cuts accuracy.
Flash Cannon 80 100 10 May lower foe's SP.ATT one stage
Flatter -- 100 15 Confuses the foe, but raises its SP. ATK.
Fling -- 100 10 Hurls out held item, power depends on held item
Fly 90 95 15 Flies up on the first turn, then strikes the next turn.
Focus Blast 120 70 5 May lower foe's SP.DEF one stage
Focus Energy -- -- 30 Focuses power to raise the critical-hit ratio.
Focus Punch 150 100 20 A powerful loyalty attack. The user flinches if hit.
Follow Me -- -- 20 Draws attention to make foes attack only the user.
Force Palm 60 100 10 May induce paralysis
Foresight -- -- 40 Negates the foe's efforts to heighten evasiveness.
Frenzy Plant 150 90 5 Powerful, but leaves the user immobile the next turn.
Frustration -- 100 20 An attack that is stronger if the TRAINER is disliked.
Fury Attack 15 85 20 Jabs the foe 2 to 5 times with sharp horns, etc.
Fury Cutter 10 95 20 An attack that intensifies on each successive hit.
Fury Swipes 18 80 15 Rakes the foe with sharp claws, etc., 2 to 5 times.
Future Sight 80 90 15 Heightens inner power to strike 2 turns later.
Gastro Acid -- 100 10 Cancels effect of foe's ability
Giga Drain 60 100 10 An attack that steals half the damage inflicted.
Giga Impact 150 90 5 User cannot attack next turn
Glare -- 75 30 Intimidates and frightens the foe into paralysis.
Grass Knot -- 100 20 Power increases if foe is heavy
Grasswhistle -- 55 15 Lulls the foe into sleep with a pleasant melody.
Gravity -- -- 5 Disables moves that fly or levitate in 5 turns
Growl -- 100 40 Growls cutely to reduce the foe's ATTACK.
Growth -- -- 40 Forces the body to grow and heightens SP. ATK.
Grudge -- -- 5 If the user faints, deletes the PP of the final move.
Guard Swap -- -- 10 Swaps DEFENSE and SP.DEF with target
Guillotine -- 30 5 A powerful pincer attack that may cause fainting.
Gunk Shot 120 70 5 May poison foe
Gust 40 100 35 Strikes the foe with a gust of wind whipped up by wings.
Gyro Ball -- 100 5 Power depends on foe's SPEED
Hail -- -- 10 Summons a hailstorm that strikes every turn.
Hammer Arm 100 90 10 Lowers users SPEED one stage
Harden -- -- 30 Stiffens the body's muscles to raise DEFENSE.
Haze -- -- 30 Creates a black haze that eliminates all stat changes.
Head Smash 150 80 5 User takes recoil damage
Headbutt 70 100 15 A ramming attack that may cause flinching.
Heal Bell -- -- 5 Chimes soothingly to heal all status abnormalities.
Heal Block -- 100 15 Foe is unable to restore HP in 5 turns
Heal Order -- -- 10 Recovers half of max HP
Healing Wish -- -- 10 If user faints, recovers HP and removes status effects of next Pokémon
Heart Swap -- -- 10 Swaps altered stats with foe
Heat Wave 100 90 10 Exhales a hot breath on the foe. May inflict a burn.
Helping Hand -- -- 20 Boosts the power of the recipient's moves.
Hi Jump Kick 100 90 20 A jumping knee kick. If it misses, the user is hurt.
Hidden Power -- 100 15 The effectiveness varies with the user.
Horn Attack 65 100 25 Jabs the foe with sharp horns.
Horn Drill -- 30 5 A one-hit KO attack that uses a horn like a drill.
Howl -- -- 40 Howls to raise the spirit and boosts ATTACK.
Hydro Cannon 150 90 5 Powerful, but leaves the user immobile the next turn.
Hydro Pump 120 80 5 Blasts water at high power to strike the foe.
Hyper Beam 150 90 5 Powerful, but leaves the user immobile the next turn.
Hyper Fang 80 90 15 Attacks with sharp fangs. May cause flinching.
Hyper Voice 90 100 10 A loud attack that uses sound waves to injure.
Hypnosis -- 70 20 A hypnotizing move that may induce sleep.
Ice Ball 30 90 20 A 5-turn attack that gains power on successive hits.
Ice Beam 95 100 10 Blasts the foe with an icy beam that may freeze it.
Ice Fang 65 95 15 Has a chance of freezing and flinching the foe
Ice Punch 75 100 15 An icy punch that may freeze the foe.
Ice Shard 40 100 30 Always strikes first
Icicle Spear 10 100 30 Attacks the foe by firing 2 to 5 icicles in a row.
Icy Wind 55 95 15 A chilling attack that lowers the foe's SPEED.
Imprison -- -- 10 Prevents foes from using moves known by the user.
Ingrain -- -- 20 Lays roots that restore HP. The user can't switch out.
Iron Defense -- -- 15 Hardens the body's surface to sharply raise DEFENSE.
Iron Head 80 100 15 May cause opponent to flinch
Iron Tail 100 75 15 Attacks with a rock-hard tail. May lower DEFENSE.
Judgment 100 100 10 Type changes depending on plate held
Jump Kick 85 95 25 A strong jumping kick. May miss and hurt the kicker.
Karate Chop 50 100 25 A chopping attack with a high critical-hit ratio.
Kinesis -- 80 15 Distracts the foe. May lower accuracy.
Knock Off 20 100 20 Knocks down the foe's held item to prevent its use.
Last Resort 130 100 5 Only usable when all other attacks have been used
Lava Plume 80 100 15 May induce burn
Leaf Blade 90 100 15 Slashes with a sharp leaf. High critical-hit ratio.
Leaf Storm 140 90 5 Lowers users SP.ATT two stages
Leech Life 20 100 15 An attack that steals half the damage inflicted.
Leech Seed -- 90 10 Plants a seed on the foe to steal HP on every turn.
Leer -- 100 30 Frightens the foe with a leer to lower DEFENSE.
Lick 20 100 30 Licks with a long tongue to injure. May also paralyze.
Light Screen -- -- 30 Creates a wall of light that lowers SP. ATK damage.
Lock-on -- -- 5 Locks on to the foe to ensure the next move hits.
Lovely Kiss -- 75 10 Demands a kiss with a scary face that induces sleep.
Low Kick -- 100 20 A kick that inflicts more damage on heavier foes.
Lucky Chant -- -- 30 Foe cannot have critical hits for 5 turns
Lunar Dance -- -- 10 User Faints. Completely Heals Next Released Pokémon
Luster Purge 70 100 5 Attacks with a burst of light. May lower SP. DEF.
Mach Punch 40 100 30 A punch is thrown at wicked speed to strike first.
Magic Coat -- -- 15 Reflects special effects back to the attacker.
Magical Leaf 60 -- 20 Attacks with a strange leaf that cannot be evaded.
Magma Storm 120 70 5 Traps foe
Magnet Bomb 60 -- 20 Cannot miss
Magnet Rise -- -- 10 Changes own ability to levitate
Magnitude -- 100 30 A ground-shaking attack of random intensity.
Me First -- -- 20 Strikes first with foe's attack at 1.5 power
Mean Look -- -- 5 Fixes the foe with a mean look that prevents escape.
Meditate -- -- 40 Meditates in a peaceful fashion to raise ATTACK.
Mega Drain 40 100 15 An attack that absorbs half the damage inflicted.
Mega Kick 120 75 5 An extremely powerful kick with intense force.
Mega Punch 80 85 20 A strong punch thrown with incredible power.
Megahorn 120 85 10 A brutal ramming attack using out-thrust horns.
Memento -- 100 10 The user faints and lowers the foe's abilities.
Metal Burst -- 100 10 Returns double damage done by foe
Metal Claw 50 95 35 A claw attack that may raise the user's ATTACK.
Metal Sound -- 85 40 Emits a horrible screech that sharply lowers SP. DEF.
Meteor Mash 100 85 10 Fires a meteor-like punch. May raise ATTACK.
Metronome -- -- 10 Waggles a finger to use any POKéMON move at random.
Milk Drink -- -- 10 Recovers up to half the user's maximum HP.
Mimic -- -- 10 Copies a move used by the foe during one battle.
Mind Reader -- -- 5 Senses the foe's action to ensure the next move's hit.
Minimize -- -- 20 Minimizes the user's size to raise evasiveness.
Miracle Eye